May 14th, 2010
Version 0.7
-Added: the possibility to skip the splash screen also with mouse
-Added: the button t will now speed up the game even more than r and y and u will toggle 'invincibility' on/off when the debug buttons are enabled
-Added: support for boss maps
-Added: the violet enemy (enemy6)
-Added: 2nd boss
-Added: some enemy6 spawners to Survival2
  -Added: new maps:
    -10 Stage maps
    -Survival3
    -Example map
-Removed: Stage test map
-Changed: hid the FPS by default
-Changed: improved makefile for Linux version
-Fixed: all the warnings in the source code
-Fixed: the fullscreen setting is now loaded correctly when the game starts
-And other small fixes...


Feb 16th, 2010
Version 0.5b
-Added: log-file for Linux version
-Added: an option to show the experience goals for the next levels also in numbers
-Added: an option to enable q, w, e, and r keys to change game speed on the fly
-Added: the possibility to skip the splash screen
-Added: an anouncement for 4th and 5th levels
-Added: a proper game manual to the readme
-Added: this changelog
-Added: support for stage maps
-Added: support for lives
-Added: support for multiple maps and hiscores, and custom maps
  -Added new maps:
    -Tutorial
    -Survival2
    -Stage test
-Changed: slightly tuned Survival1
-Changed: reduced the amount of gained speed experience
-Changed: increased the amount of gained damage experience for normal kills from 65 to 70
-Changed: decreased the amount of gained damage experience for crit kills from 90 to 85
-Changed: stat bars can no longer shrink after getting filled
-Changed: raised the FPS update rate from 0.25 seconds to 0.5 seconds
-Changed: edited the how to create own maps section from readme to include the new features
-Changed: Mix_PlayChannel errors are no longer shown with a messagebox
-And other small fixes...


Jan 17th, 2010
Version 0.4b
-First release
-All the required game mechanisms
-One survival map


Oct 5th, 2009
-Development began
