New stuff

New music released after a year

It has been a whole year since the last time I released any music and I haven't been releasing too much of anything else either which is a real shame... as always. Anyway, I just went ahead and released two new songs during the last month:

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I'm also working on some new coding projects in addition to all the old stuff that is still unfinished, and I should eventually be able to release some new stuff on GitHub. I also have some new songs coming out and I should be able to release something in a couple of months.

Feb 2nd, 2016

After a long while: source code of SteamBot released

It's been a terribly long time since I've written or released anything here which is a real shame, and I really haven't got much work done on any stuff either. I do have a lot of plans to make some of my older stuff open source and release them on GitHub and of course create some music with nice visualizations.

But anyway, I've just released the source code of SteamBot, the Steam community web crawler, on GitHub under the MIT license. Do consider however, that you should not run your own instance of the SteamBot because there already is one being run by myself and it doesn't give any benefit to run more instances. I'm only releasing the code for people to learn stuff.

Sep 5th, 2015

STRF game library released!

I just released the software library that I first used in the game The Apocalyptic One Two, and after that in my demos and the numerous music visualizers. The library is called STRF and is now available on GitHub under the MIT license!

The library is coded in C++ and could be very useful when creating games and other graphical programs that use OpenGL 2.

Dec 29th, 2014

Experimental stuff now on GitHub!

So, I made all my experimental projects available on GitHub. This means that you can now easily fork my projects, get the sources on you Git and so forth. My projects are also officially public domain now, so feel free to use the source codes for anything you want.

Nov 13th, 2014

New music after a while

So, after a bit too long of a while, I'm releasing a new song called Aphelion. The genre is ambient and the visualization video is rather interesting this time.


There was also another song I released in June: Equinox, that I didn't separately announce at the time. Hopefully it won't take 3 and a half months to release my next song.

Oct 1st, 2014

Music spectrum visualizer

So finally after years of waiting I have finished and released the FMOD music visualizer. The program visualizes the spectrum of music using the FMOD library and you are allowed to use the program source code for anything you want.


Now that that is out of the way I don't have any great projects anymore at this point. The are a few ongoing projects listed on the upcoming stuff however.

May 12th, 2014

Slow start for 2014

So it seems that it's been a very slow start for this year as I haven't been able to release a lot of anything. I've been damn busy and haven't really been able to work on any projects.

But now I'm releasing a new song that contains some voice lines from the game Unreal Tournament III: Shun Real. There's also an instrumental version available for that song. In addition I released another song a few months ago that I haven't announced here separately: Ice Grotto cover. It is a cover of a song from an old DOS game Heretic: Shadow of the Serpent Riders.

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I have planned to get the spectrum analyzer, that is currently listed in the upcoming stuff, finished next. I do hope that I could finally release that one.

Apr 3rd, 2014
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