In this scene I was testing how to make cool lighting. The shadows cast by the grate are achieved with hundreds of blocklight brushes.
I made this scene to test my custom snow texture. I used a bumpy normalmap on the snow texture to make the snow surface look more bumpy. The last image demonstrates how it looks with and without the normalmap. The snow doesn't look as bumpy in the other pictures as in the last one because HDR seems to reduce the effect of normal maps.
I got a bit bored when TF2 was not working, so I decided to create this random TF2 scene with no experience of TF2 mapping. Should I create a map for TF2?
Meh... I don't have time. :/
This is a scene featuring water caustic effects.. on the Source engine. There is no real support for caustics in this engine, so the effect is a only a simple texture. It is a really cheap way to produce this effect and it also does take some time to make this, but at least it is possible.
This map was going to be for a Source engine mod: Synergy, but I am not going to finish this map, mainly because Synergy just doesn't feel that fun a game anymore. The map was also going to feature some really nice destruction by striders and headcrab canisters.