New stuff

New music in a very fast pace!

So, as I kind of promised, I am releasing a new song rather quickly after my previous release. The song is another melodic drum and bass song but this time created in Renoise instead of OpenMPT like my previous songs. Check it out: Perpetual


New music after more than one year!

So, after more than a whole year I release a new song! It is somewhat glitchy melodic drum and bass that uses the Mixolydian scale, so rather interesting stuff there. I think I might be able to release my next songs a bit faster than this one, but in the meanwhile, check this one out: Disruptor Void


New music once a year it seems

So it seems like I can release some new music once a year and for this new piece I actually made two different versions as I thought I could make another better version of the song. You can check out the new songs right here: Bright Io and Dark Io

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3D WebGL demo

I am again releasing yet another experimental program. It is a rather simple 3D WebGL demo featuring a somewhat complex rotating object. The best thing is that it runs right on your web browser so you have no reason not to check it out right here. The program is also available on GitHub.


All RGB image generator

I'm releasing a new experimental program called the all RGB image generator. The idea is to generate images in which each pixel has a unique color while also using as wide variety of RGB colors as possible.

You can see the program here and also on GitHub.


Releasing a web robot honeypot

Today I'm releasing one of the coding projects that I've been working on. It is a honeypot website that gathers all the data that bots and everyone else send to it and displays that data to everyone. The code for this project is also available on GitHub.

Some new music with higher quality visualizations

I just released a new song Era and also released another one back in last September. The visualizations I created for these two songs were also higher quality than my earlier visualizations. 60 fps and 1440p resolution this time instead of 30 fps 1080p like previously.

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Also, as I apparently said in my last news post around a year ago, I indeed have also been working on some coding project. One of those is almost finished right now and I should really be able to release it soon and put the codes on GitHub.